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Rhythm
Game Engines Final Project
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| ▼Ncomponent | |
| CIComponent | Abstract base class for all components |
| ▼Ncomponents | |
| ▼Ncollision_rect | |
| CComponentCollisionRect | A component that handles collision detection using a rectangle |
| ▼Nmenu_controls | |
| CComponentMenuControls | A component that handles menu controls for a game object |
| ▼Ntexture | |
| CComponentTexture | A component that handles texture rendering for a GameObject |
| CFrame | Represents a frame in an animation |
| ▼Nresource_manager | |
| CFont | Represents a font resource |
| CResouceManager | Manages resources such as images and fonts |
| ▼Nsystem | |
| CISystem | Abstract base class for all systems |
| ▼Nsystems | |
| ▼Naudio | |
| CSound | Represents a sound with its chunk and remaining frames |
| CSoundSystem | Manages and plays sounds within a scene |
| ▼Ncollision | |
| CCollisionSystem | Manages collision detection between game objects within a scene |
| ▼Nmenu | |
| CMenuSystem | Manages and displays the menu within a scene |
| CGameObject | Represents a game object within a scene |