Rhythm
Game Engines Final Project
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Ncomponent
 CIComponentAbstract base class for all components
 Ncomponents
 Ncollision_rect
 CComponentCollisionRectA component that handles collision detection using a rectangle
 Nmenu_controls
 CComponentMenuControlsA component that handles menu controls for a game object
 Ntexture
 CComponentTextureA component that handles texture rendering for a GameObject
 CFrameRepresents a frame in an animation
 Nresource_manager
 CFontRepresents a font resource
 CResouceManagerManages resources such as images and fonts
 Nsystem
 CISystemAbstract base class for all systems
 Nsystems
 Naudio
 CSoundRepresents a sound with its chunk and remaining frames
 CSoundSystemManages and plays sounds within a scene
 Ncollision
 CCollisionSystemManages collision detection between game objects within a scene
 Nmenu
 CMenuSystemManages and displays the menu within a scene
 CGameObjectRepresents a game object within a scene