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Game Engines Final Project
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components::collision_rect::ComponentCollisionRect Member List

This is the complete list of members for components::collision_rect::ComponentCollisionRect, including all inherited members.

callback (defined in components::collision_rect::ComponentCollisionRect)components::collision_rect::ComponentCollisionRect
GetCenter()components::collision_rect::ComponentCollisionRectinline
GetRadius()components::collision_rect::ComponentCollisionRectinline
GetRect()components::collision_rect::ComponentCollisionRectinline
Render(SDL_Renderer *renderer)components::collision_rect::ComponentCollisionRectinline
SetColliding()components::collision_rect::ComponentCollisionRectinline
this (defined in components::collision_rect::ComponentCollisionRect)components::collision_rect::ComponentCollisionRect
this(GameObject *owner)components::collision_rect::ComponentCollisionRectinline
Touch(GameObject *object)components::collision_rect::ComponentCollisionRectinline
typeof(this) SetCenter(SDL_Point center)components::collision_rect::ComponentCollisionRectinline
typeof(this) SetRadius(uint radius)components::collision_rect::ComponentCollisionRectinline
typeof(this) DeriveFromTexture()components::collision_rect::ComponentCollisionRectinline
typeof(this) OnTouch(void delegate(GameObject *selfcomponents::collision_rect::ComponentCollisionRect
Update()components::collision_rect::ComponentCollisionRectinline