Rhythm
Game Engines Final Project
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components::texture::ComponentTexture Member List

This is the complete list of members for components::texture::ComponentTexture, including all inherited members.

animations (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
assert(json.type==JSONType.OBJECT) (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
assert(sprites.type==JSONType.OBJECT) (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
assert(animations.type==JSONType.OBJECT) (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
for(int y=0;y< numFramesY;y++) (defined in components::texture::ComponentTexture)components::texture::ComponentTextureinline
foreach(string key, JSONValue frameInfo;animations.object) (defined in components::texture::ComponentTexture)components::texture::ComponentTextureinline
GetRectangle()components::texture::ComponentTextureinline
GetRotation()components::texture::ComponentTextureinline
height (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
if("tileWidth" in sprites.object) (defined in components::texture::ComponentTexture)components::texture::ComponentTextureinline
if("tileHeight" in sprites.object) (defined in components::texture::ComponentTexture)components::texture::ComponentTextureinline
index (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
json (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
mIsAnimated (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
numFramesX (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
numFramesY (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
Render(SDL_Renderer *renderer)components::texture::ComponentTextureinline
renderer (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
SetPosition(int x, int y)components::texture::ComponentTextureinline
sprites (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
this (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
this(GameObject *owner)components::texture::ComponentTextureinline
tileHeight (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
tileWidth (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
typeof(this) SetRectangle(SDL_Rect rectangle)components::texture::ComponentTextureinline
typeof(this) SetImage(string pathcomponents::texture::ComponentTexture
typeof(this) SetRotation(double rotation)components::texture::ComponentTextureinline
typeof(this) LoadAnimations(string filename)components::texture::ComponentTextureinline
typeof(this) LoadPlayerAnimations(string filename)components::texture::ComponentTextureinline
typeof(this) LoadBlockAnimation(string filenamecomponents::texture::ComponentTexture
typeof(this) PlayAnimation(string name)components::texture::ComponentTextureinline
typeof(this) SetFrameDuration(long duration)components::texture::ComponentTextureinline
Update()components::texture::ComponentTextureinline
width (defined in components::texture::ComponentTexture)components::texture::ComponentTexture
~this()components::texture::ComponentTextureinline