Rhythm
Game Engines Final Project
Loading...
Searching...
No Matches
systems::collision::CollisionSystem Class Reference

Manages collision detection between game objects within a scene. More...

Inheritance diagram for systems::collision::CollisionSystem:

Public Member Functions

 this (Scene *owner)
 Constructs a CollisionSystem with the given scene owner.
 
override void Update ()
 Updates the collision system, checking for collisions between game objects.
 

Detailed Description

Manages collision detection between game objects within a scene.

Constructor & Destructor Documentation

◆ this()

systems::collision::CollisionSystem::this ( Scene * owner)
inline

Constructs a CollisionSystem with the given scene owner.

Parameters
ownerPointer to the scene that owns this collision system.

The documentation for this class was generated from the following file: