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Rhythm
Game Engines Final Project
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Manages collision detection between game objects within a scene. More...
Public Member Functions | |
| this (Scene *owner) | |
| Constructs a CollisionSystem with the given scene owner. | |
| override void | Update () |
| Updates the collision system, checking for collisions between game objects. | |
Manages collision detection between game objects within a scene.
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inline |
Constructs a CollisionSystem with the given scene owner.
| owner | Pointer to the scene that owns this collision system. |