Rhythm
Game Engines Final Project
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 Cresource_manager::FontRepresents a font resource
 Ccomponents::texture::FrameRepresents a frame in an animation
 CGameObjectRepresents a game object within a scene
 Ccomponent::IComponentAbstract base class for all components
 CIComponent
 Ccomponents::collision_rect::ComponentCollisionRectA component that handles collision detection using a rectangle
 Ccomponents::menu_controls::ComponentMenuControlsA component that handles menu controls for a game object
 Ccomponents::texture::ComponentTextureA component that handles texture rendering for a GameObject
 CISystem
 Csystems::audio::SoundSystemManages and plays sounds within a scene
 Csystems::collision::CollisionSystemManages collision detection between game objects within a scene
 Csystems::menu::MenuSystemManages and displays the menu within a scene
 Csystem::ISystemAbstract base class for all systems
 Cresource_manager::ResouceManagerManages resources such as images and fonts
 Csystems::audio::SoundRepresents a sound with its chunk and remaining frames