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Rhythm
Game Engines Final Project
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This is the complete list of members for GameObject, including all inherited members.
| AddComponent(ComponentType T)(IComponent component) | GameObject | inline |
| ComponentForType(T) GetComponent(ComponentType T)() const | GameObject | inline |
| GetID() const | GameObject | inline |
| GetName() const | GameObject | inline |
| GetScene() | GameObject | inline |
| HasComponent(ComponentType T)() const | GameObject | inline |
| Input() | GameObject | inline |
| mComponents | GameObject | protected |
| Render(SDL_Renderer *renderer) | GameObject | inline |
| this(string name, Scene *scene) | GameObject | inline |
| Update() | GameObject | inline |
| ~this() | GameObject | inline |